Recently I’ve been working on the first boss fight for OlderQuest: the giant sand worms! They’re inspired by the creatures in Dune — massive, otherworldly predators that feel genuinely threatening.
Attack Patterns
I started with a single attack pattern where the worms emerge and chomp at the player.
Emergence Attack
This felt too simple, so I added a secondary phase where the worms jump out of the ground in an arc, creating more dynamic combat.
For OlderQuest, one of the things I really want to focus on is the lore and world building. There’s something about creating a cohesive and interesting world that really intrigues me, and I want to make sure the lore is well-documented and easy to expand upon as development progresses.
To help with this, I decided to create a wiki system where I can document all the logic and details for the world. This acts as both a development tool for me and a way for players to explore the world’s history and mechanics.