OtherMythos

Making games

Olderquest

OlderQuest IndieDB First Post

Note: This was originally posted on IndieDB, I’m putting it here to document things.

A game I’ve been working on for three years

With OlderQuest slowly taking shape, I want to start talking about it on a few more platforms.

OlderQuest banner

This is a game which tries to distill the feeling of exploring a large fantasy open world into something that fits well onto a mobile device.

The controls have been designed with mobile in mind, with one of the central ideas being that the game can be played with just one finger.

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Giant Sand Worms: First OlderQuest Boss Fight

The First Boss Battle

Recently I’ve been working on the first boss fight for OlderQuest: the giant sand worms! They’re inspired by the creatures in Dune — massive, otherworldly predators that feel genuinely threatening.

Attack Patterns

I started with a single attack pattern where the worms emerge and chomp at the player.

Emergence Attack

Worm performing a close-range chomp

This felt too simple, so I added a secondary phase where the worms jump out of the ground in an arc, creating more dynamic combat.

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Writing lore using a wiki

Building a World

For OlderQuest, one of the things I really want to focus on is the lore and world building. There’s something about creating a cohesive and interesting world that really intrigues me, and I want to make sure the lore is well-documented and easy to expand upon as development progresses.

To help with this, I decided to create a wiki system where I can document all the logic and details for the world. This acts as both a development tool for me and a way for players to explore the world’s history and mechanics.

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