OtherMythos

Making games

Game-Development

The Forest At Night

The boy walking along a winding path through the forest at night
The boy walking the path through the forest, passing bonfires along the way.

As mentioned in a YouTube video I made a little while ago, I’ve started working on a series of smaller games to help build my skills as a game developer. The first was Cat Hatch: Idle Pet Game. That game was only really made to get some experience at launching a complete product on the App Store. If you’ve got an iPhone you can play it here.

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Releasing Cat Hatch, My First App Store Release!

Icon for Cat Hatch

Cat Hatch: Idle Pet Game is a game I’ve been working on for the past few weeks. It was intended to solve a simple problem: That I had never released a proper commercial game onto the App Store.

With work on my other game OlderQuest progressing, I was really aware that there were all these unknowns related to launching an app. If I spent ages turning OlderQuest into the best game I could, only to then dump it onto the App Store after a chaotic release, it was never going to perform like I hoped. Not to mention I have my own game engine and tech stack, so I really needed an organic platform to test it on.

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OlderQuest IndieDB First Post

Note: This was originally posted on IndieDB, I’m putting it here to document things.

A game I’ve been working on for three years

With OlderQuest slowly taking shape, I want to start talking about it on a few more platforms.

OlderQuest banner

This is a game which tries to distill the feeling of exploring a large fantasy open world into something that fits well onto a mobile device.

The controls have been designed with mobile in mind, with one of the central ideas being that the game can be played with just one finger.

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Giant Sand Worms: First OlderQuest Boss Fight

The First Boss Battle

Recently I’ve been working on the first boss fight for OlderQuest: the giant sand worms! They’re inspired by the creatures in Dune — massive, otherworldly predators that feel genuinely threatening.

Attack Patterns

I started with a single attack pattern where the worms emerge and chomp at the player.

Emergence Attack

Worm performing a close-range chomp

This felt too simple, so I added a secondary phase where the worms jump out of the ground in an arc, creating more dynamic combat.

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