The boy walking the path through the forest, passing bonfires along the way.
As mentioned in a YouTube video I made a little while ago, I’ve started working on a series of smaller games to help build my skills as a game developer.
The first was Cat Hatch: Idle Pet Game.
That game was only really made to get some experience at launching a complete product on the App Store.
If you’ve got an iPhone you can play it here.
Cat Hatch: Idle Pet Game is a game I’ve been working on for the past few weeks.
It was intended to solve a simple problem: That I had never released a proper commercial game onto the App Store.
With work on my other game OlderQuest progressing, I was really aware that there were all these unknowns related to launching an app.
If I spent ages turning OlderQuest into the best game I could, only to then dump it onto the App Store after a chaotic release, it was never going to perform like I hoped.
Not to mention I have my own game engine and tech stack, so I really needed an organic platform to test it on.
Recently I’ve been working on the first boss fight for OlderQuest: the giant sand worms! They’re inspired by the creatures in Dune — massive, otherworldly predators that feel genuinely threatening.
Attack Patterns
I started with a single attack pattern where the worms emerge and chomp at the player.
Emergence Attack
This felt too simple, so I added a secondary phase where the worms jump out of the ground in an arc, creating more dynamic combat.