The boy walking the path through the forest, passing bonfires along the way.
As mentioned in a YouTube video I made a little while ago, I’ve started working on a series of smaller games to help build my skills as a game developer.
The first was Cat Hatch: Idle Pet Game.
That game was only really made to get some experience at launching a complete product on the App Store.
If you’ve got an iPhone you can play it here.
Cat Hatch: Idle Pet Game is a game I’ve been working on for the past few weeks.
It was intended to solve a simple problem: That I had never released a proper commercial game onto the App Store.
With work on my other game OlderQuest progressing, I was really aware that there were all these unknowns related to launching an app.
If I spent ages turning OlderQuest into the best game I could, only to then dump it onto the App Store after a chaotic release, it was never going to perform like I hoped.
Not to mention I have my own game engine and tech stack, so I really needed an organic platform to test it on.
Recently I’ve been working on the first boss fight for OlderQuest: the giant sand worms! They’re inspired by the creatures in Dune — massive, otherworldly predators that feel genuinely threatening.
Attack Patterns
I started with a single attack pattern where the worms emerge and chomp at the player.
Emergence Attack
This felt too simple, so I added a secondary phase where the worms jump out of the ground in an arc, creating more dynamic combat.
After three years of work on OlderQuest, I’m excited to announce the official launch of the OtherMythos Patreon page! The project has grown significantly, and it’s reached a stage where it’s time to start asking for community support.
I want to also give a massive thank you to everyone who has supported this project over the past few years. Your support has helped turn OlderQuest into what it is today :)
For OlderQuest, one of the things I really want to focus on is the lore and world building. There’s something about creating a cohesive and interesting world that really intrigues me, and I want to make sure the lore is well-documented and easy to expand upon as development progresses.
To help with this, I decided to create a wiki system where I can document all the logic and details for the world. This acts as both a development tool for me and a way for players to explore the world’s history and mechanics.
Welcome to the OtherMythos OlderQuest development blog! This is where I’ll be sharing updates about the progress of OlderQuest outside of my usual YouTube format.
What to Expect
If you already watch the YouTube content, this won’t necessarily talk about anything new, but it will be a place for me to write out my thoughts in text form.
Why a Blog?
I’m trying to get as many different platforms covered as possible.
I was planning to start posting to indieDB at some point anyway, so it also made sense to mirror these blog posts here as well, as I actually own this platform 😂